Blog Posts

The Motion Base Platform Requirement

Posted by Rachel Baker on Feb 6, 2017 5:44:08 PM
Rachel Baker

Why are motion base platforms required for flight simulation?


This was written by Mr. E Bruce Baker back in 1999. It was in response to customers questions about the use of motion for a aircraft trainer. Mr. Baker has over 50 years in the simulation industry and has integrated more than 300 systems in that time. He founded Servos & Simulation in 1981. This experience drives all of our designs for our customers.


Over the last several decades, there has been much discussion about the need for motion bases for aircraft simulators. Several times, an attempt has been made to prove or disprove the need for a motion base, and indeed, the need has been both proved an disproved. From all these studies and from personal experience, a few fundamental truths have emerged:

  1. Air combat does not require a motion base
  2. Hovercraft simulation (Helicopters VSTUL) requires a motion base
  3. Nap of the Earth flight, particularly under IFR conditions, using a system such as the AH-64 PNVS, requires a motion base
  4. Manual terrain following (200’ altitude, 300 knots) requires a motion base
  5. Carrier landings require a motion base
  6. Realistic pilot response to wind gusts require a motion base

In general, any pilot task with requires frequent, rapid control inputs requires a motion base.

And analytical approach can be taken to understand exactly what a motion base is doing as far as the pilot is concerned. Figure 1 shows a block diagram of the pilot’s roll control loop for a real aircraft. The pilot gets cues from the aircraft which tells him what the aircraft is doing. The roll acceleration and velocity cues are primary through the “seat of the pants,” while the roll angle cues are entirely visual. Admittedly, the pilot gets some velocity cue from looking out the window, but under transient conditions, it is difficult for the pilot as he must derive velocity by mentally differentiating position. The pilot cannot get accelerations cues by looking out the window.




Figure 2 shows the pilot’s roll control loop for a simulator with motion. The roll acceleration and velocity feedback signals are still present although they have been modified by the two filters. It should be relatively obvious that the design of these filters is critical.


It has been determined experimentally that pilots normally close the roll control loop in the 1.0-1.5Hz region when they are doing a high work load control task. This means that the pilots are responding to inputs which are below 1.0-1.5Hz and are ignoring inputs above 1.5Hz. Id can be shown analytically that the roll control loop transient response will not change significantly provided the motion base filters do not appreciably change the phase of the acceleration and velocity signals in the vicinity of the cross over frequency (1.0-1.5Hz).

Figure 3 shows the phase shift for two different combinations of the motion base wash-out filters and actuator servo bandwidths. Both of these combinations were designed to provide zero phase shift at 1.0Hz. The objective is to provide a phase curve that is flat (0 degrees) in the vicinity of 1.0Hz. Increasing the actuator servo bandwidth and decreasing the wash-out filter frequency improves the flatness of the phase curve. The actuator servo bandwidth is normally limited by the motion base and cockpit structure. The wash-out frequency is limited by the actuator stroke since decreasing the wash-out frequency by a factor of 2 requires increasing the stroke by a factor of 4.


Figure 4 shows the pilot’s roll control loop for a simulator without motion. Note that the acceleration feedback is completely missing and any rate information must be derived by differentiating the roll position from the visual display. It can be shown analytically that unless the pilot drastically changes his compensation - i.e. the way he uses cues to control the aircraft - the roll control loop becomes unstable. Furthermore, the pilot’s gust response is completely different without motion than it is with motion. 

This argument can be extended to include the other axes of the aircraft.


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If you would like more information on motion bases and control loaders and their use in simulation, please contact us through our web site at We would be happy to discuss any of your concerns or questions.

For some extended reading, check out our other blog posts! The Ultimate Checklist for Buying a Motion Platform and 5 Undeniable Reasons People Hate Motion Platforms

Tags: motion control, flight simulator, motion base, frequency response of a motion base platform servo, motion platform software, full-flight training, motion platform

About Servos & Simulation, Inc

Committed to being your world-class partner of intelligent servo systems, Servos & Simulation uses the power of science, innovation and forward thinking engineering to provide you cutting-edge technology for simulation and beyond! Since pioneering the first all electric digital control loader in 1990, Servos & Simulation has been there at every turn to deliver reliable products and services to its customers.

Thinking beyond the traditional, Servos & Simulation is constantly creating new solutions and services for its customers in all industries. Moving your world means more than manufacturing a product that fits your needs; it means ease of business with complete support and developing tools to assist you in every phase of the design process.


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